Out of the main deck, Ritual Monsters are monster cards that also require a Special Summon called a Ritual Summon. To summon these cards, you must perform a Fusion Summon. The other monster cards found in your Extra Deck are Fusion Monsters. These monsters are considered Synchro Material Monsters because they are material cards required to Synchro Summon. Tuner Monsters are cards that allow you to Synchro Summon a Synchro Monster. YuGiOh Cards Monster CardsĪs part of the Extra Deck, Synchro Monsters are powerful cards that can be summoned either by a Special Summon or a Synchro Summon. This deck is only viewable by the player that owns it. The Extra Deck Zone is where players put their Extra Deck (face-down). Only one can be played at a time by both players and any previously active Spell will be destroyed automatically upon the activation of a new Spell. The Field Card Zone is where special Spell Cards (Field Spell Cards) can be played. Players draw cards for their hand from their deck in this zone. The cards in the Graveyard should be in organized in the order in which they are sent there, and this order should not be changed.Įach player also has a Deck Zone where their Main Deck is located (face-down).
Graveyard cards are public knowledge, meaning that the cards are face-up and players can look through them at any time. These cards can be activated by positioning them face-up in the zone, or they can just be laid face-down for use later.Įach player has a Graveyard where destroyed Monster Cards and used Spell & Trap Cards are sent. Up to five Spell and/or Trap Cards can be placed in the Spell & Trap Zone. These cards are positioned in the zone depending on what you want the card to do (more on this in the Monster Battle Rules section below). Up to five Monsters can be placed in the Monster Card Zone. There are six different game zones in the field: Game Zonesīefore playing YuGiOh, it is necessary to know where cards can and can't be placed in the battlefield. Players are given the opportunity to swap any card from the Side to Main Deck after each duel in the battle, as long as both deck counts remain the same after the swap. The Side Deck is another separate set of 0 to 15 cards (not counting towards your Main Deck) that allows you to customize and adapt your deck to your specific opponent and/or the situation of the battle. This deck can hold anywhere from 0 to 15 cards and is not considered toward the count of your Main Deck. The Extra Deck holds your Synchro and Fusion Monsters (refer to Monster Cards section below), which can be used during the game if certain requirements are met. On the front is the hero's picture and all the gameplay information, and on the back is their catchphrase, fun statistics and an origin story! Unfortunately, you'll have to provide your own stick of gum though.Pro tip - keep your deck count close to the 40 card minimum so you draw your best cards at a higher frequencyīe aware that you can't just load your deck with multiple copies of the same card you are limited to a maximum of three copies of the same card in your main deck.
For example, the hero characters in the game come on cards modelled after vintage trading cards. But also on character design and product design. We worked really hard on the game design, of course. We found all this extra detail and flavour so fun that In the end we decided to put it right into the game! We tried to infuse Pack of Heroes with all the rich detail of a fully-imagined alternate comic history. But once we started work, the ideas for characters, powers, enemies, settings and back-stories came thick and fast. We wanted to put all our memories of reading comics as kids into a fun yet strategic tabletop game of battling superheroes. Pack of Heroes is a labour of love created by myself (board game designer, Phil Walker-Harding) and Sydney illustrator, John-DC.